map: port master popup-guard fix — real popup state via events, close on zoom/drag
Master's b2369bc fixed cameras vanishing after opening a popup and zooming:
Leaflet 1.9.4's Map.closePopup() never nulls map._popup, so the old
'if (map._popup) return' guard skipped every overlay reload forever after
the first popup. Port the fix into the redesigned frontend: track popup
state via popupopen/popupclose, close on user zoom/drag so moveend reloads
always run, and keep the autopan skip for the popup's own pan.
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1 changed files with 15 additions and 4 deletions
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@ -1621,11 +1621,22 @@ async function initMap() {
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if (activeHls) { try { activeHls.destroy(); } catch (_) {} activeHls = null; }
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if (activeHls) { try { activeHls.destroy(); } catch (_) {} activeHls = null; }
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});
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});
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updateHeatLegend();
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updateHeatLegend();
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// Reload overlays when the user pans/zooms. Skip when a popup is open:
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// Reload overlays when the user pans/zooms. A live popup makes the
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// opening a camera popup auto-pans the map to fit it, and that moveend
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// rebuild skip (so the popup's autopan doesn't destroy it), but user
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// must NOT rebuild the marker group under the open popup.
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// zoom/drag must close the popup FIRST — otherwise zooming out with a
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// camera popup open leaves the stale, zoomed-in marker group on the
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// map and the cameras "vanish" until a refresh.
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//
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// NOTE: `map._popup` is NOT a reliable open-check in Leaflet 1.9.4 —
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// Map.closePopup() never nulls it, so once any popup has been opened
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// it stays truthy forever. Track the real state via popupopen/close.
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let camPopupOpen = false;
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map.on('popupopen', () => { camPopupOpen = true; });
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map.on('popupclose', () => { camPopupOpen = false; });
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map.on('zoomstart', () => { if (camPopupOpen) map.closePopup(); });
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map.on('dragstart', () => { if (camPopupOpen) map.closePopup(); });
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map.on('moveend', () => {
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map.on('moveend', () => {
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if (map._popup) return;
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if (camPopupOpen) return; // only the popup's own autopan now
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if (firesOn) loadFires();
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if (firesOn) loadFires();
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if (camsOn) loadCams();
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if (camsOn) loadCams();
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if (blipsOn) loadBlips();
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if (blipsOn) loadBlips();
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